using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;

public class InputClip : PlayableAsset, ITimelineClipAsset
{
    public InputBehavior template = new InputBehavior();

    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable<InputBehavior>.Create(graph, template);
        return playable;
    }

    public ClipCaps clipCaps
    {
        get { return ClipCaps.None; }
    }
}